Answer by Venceremos
One of the best, fastest and fitting solution in your case can be slowing the time. Time.timeScale = 0.6F; // 1.0F is the default In your code: if(Physics.Raycast(ray, out rayHit)) { images1 =...
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I don't understand the issue. Do you want to destroy game object which hits the collider of game object which has the hits.js. I f true then you must destroy colliding object like this. function...
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I have the same issue about this problem about 4 months ago. I didn't find a proper solution for this. But there are some solutions for this issue. I followed the first. 1. Create ASP.Net web service...
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Just click "Fix Now" when you see this warning then engine will do this for you. Or go to the normal map you have imported and make it Normal map not Texture and save. You must do this.
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